![]() Many recipe related methods now require a DynamicRegistryManager instance to be passed. This is usually FeatureFlags.VANILLA_FEATURES. ![]() ScreenHandlerType now requires a required feature set to be passed. Screen implementations should call setInitialFocus within the init method. After each keyboard navigation, the game recalculates the focused element it creates a tree of elements, making sure only one element is focused at a time. GUI code has received changes to support new keyboard navigation. TextRenderer methods now take TextLayerType, instead of boolean seeThrough. ModelTransformation.Mode is replaced with ModelTransformationMode (notice the lack of dot).
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |